Break PhysicalAnimationData

Adds a node that breaks a 'PhysicalAnimationData' into its member fields

Break PhysicalAnimationData
Physical Animation Data
Is Local Simulation
Orientation Strength
0.0
Angular Velocity Strength
0.0
Position Strength
0.0
Velocity Strength
0.0
Max Linear Force
0.0
Max Angular Force
0.0

Inputs

Physical Animation Data
Physical Animation Data Structure (by ref)

Outputs

Is Local Simulation
Boolean

Whether the drive targets are in world space or local

Orientation Strength
Float

The strength used to correct orientation error

Angular Velocity Strength
Float

The strength used to correct angular velocity error

Position Strength
Float

The strength used to correct linear position error. Only used for non-local simulation

Velocity Strength
Float

The strength used to correct linear velocity error. Only used for non-local simulation

Max Linear Force
Float

The max force used to correct linear errors

Max Angular Force
Float

The max force used to correct angular errors