Make MappedBoneAnimData

Adds a node that create a 'MappedBoneAnimData' from its members

Make MappedBoneAnimData
Should Deform Mesh
Tracking Tag Limit
Pre Base Rotation
R 0
P 0
Y0
Offset Transform
Bone Map
BONE_ROOT
Body State Skeleton
Select Asset
Mapped Bone Anim Data

Inputs

Should Deform Mesh
Boolean

Whether the mesh should deform to match the tracked data

Tracking Tag Limit
Array of Strings

List of tags required by the tracking solution for this animation to use that data

Pre Base Rotation
Rotator

Offset rotation base applied before given rotation (will rotate input)

Offset Transform
Transform

Transform applied after rotation changes to all bones in map. Consider this an offset

Bone Map
Map of EBodyStateBasicBoneType Enums to BPBone Reference Structures

Matching list of body state bone keys mapped to local mesh bone names

Body State Skeleton
Body State Skeleton Object Reference

Skeleton driving mapped data

Outputs

Mapped Bone Anim Data
Mapped Bone Anim Data Structure