Make PhysicalAnimationData

Adds a node that create a 'PhysicalAnimationData' from its members

Make PhysicalAnimationData
Is Local Simulation
Orientation Strength
0.000000
Angular Velocity Strength
0.000000
Position Strength
0.000000
Velocity Strength
0.000000
Max Linear Force
0.000000
Max Angular Force
0.000000
Physical Animation Data

Inputs

Is Local Simulation
Boolean

Whether the drive targets are in world space or local

Orientation Strength
Float

The strength used to correct orientation error

Angular Velocity Strength
Float

The strength used to correct angular velocity error

Position Strength
Float

The strength used to correct linear position error. Only used for non-local simulation

Velocity Strength
Float

The strength used to correct linear velocity error. Only used for non-local simulation

Max Linear Force
Float

The max force used to correct linear errors

Max Angular Force
Float

The max force used to correct angular errors

Outputs

Physical Animation Data
Physical Animation Data Structure