Make SubdividedQuadVertex

Adds a node that create a 'SubdividedQuadVertex' from its members

Make SubdividedQuadVertex
Vertex Position Index
0
Texture Coordinate 0
X0.000000
Y0.000000
Texture Coordinate 1
X0.000000
Y0.000000
Vertex Color
Vertex Normal
X X=0.000000
YY=0.000000
ZZ=0.000000
Vertex Tangent
X X=0.000000
YY=0.000000
ZZ=0.000000
Vertex Binormal Sign
0.000000
Subdivided Quad Vertex

Inputs

Vertex Position Index
Integer

The index of the vertex position (into the FSubdivisionLimitData's VertexPositions array) used for this vertex

Texture Coordinate 0
Vector 2D Structure

Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)

Texture Coordinate 1
Vector 2D Structure

Texture Coordinate 1

Vertex Color
Color Structure

Vertex color

Vertex Normal
Vector

Quad vertex normal

Vertex Tangent
Vector

Quad vertex tangent

Vertex Binormal Sign
Float

Quad vertex binormal sign (-1.0 or 1.0)

Outputs

Subdivided Quad Vertex
Subdivided Quad Vertex Structure