Time

Actions

Clear and Invalidate Timer by Handle

Clears a set timer.

Target is Kismet System Library

Clear Timer by Function Name

Clears a set timer.

Target is Kismet System Library

Does Timer Exist by Function Name

Returns true is a timer for the given delegate exists, false otherwise.

Target is Kismet System Library

Does Timer Exist by Handle

Returns true is a timer for the given handle exists, false otherwise.

Target is Kismet System Library

Get Accurate Real Time

Get Accurate Real Time

Target is Gameplay Statics

Get Actor Time Dilation

Get ActorTimeDilation - this can be used for input control or speed control for slomo. We don't want to scale input globally because input can be used for UI, which do not care for TimeDilation.

Target is Actor

Get Audio Time Seconds

Returns time in seconds since world was brought up for play, IS stopped when game pauses, NOT dilated/clamped.

Target is Gameplay Statics

Get Game Time in Seconds

Get the current game time, in seconds. This stops when the game is paused and is affected by slomo.

Target is Kismet System Library

Get Global Time Dilation

Gets the current global time dilation.

Target is Gameplay Statics

Get Real Time Seconds

Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped

Target is Gameplay Statics

Get Time Seconds

Returns time in seconds since world was brought up for play, adjusted by time dilation and IS stopped when game pauses

Target is Gameplay Statics

Get Timer Elapsed Time by Function Name

Returns elapsed time for the given delegate (time since current countdown iteration began).

Target is Kismet System Library

Get Timer Elapsed Time by Handle

Returns elapsed time for the given handle (time since current countdown iteration began).

Target is Kismet System Library

Get Timer Remaining Time by Function Name

Returns time until the timer will next execute its delegate.

Target is Kismet System Library

Get Timer Remaining Time by Handle

Returns time until the timer will next execute its handle.

Target is Kismet System Library

Get Unpaused Time Seconds

Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses

Target is Gameplay Statics

Get World Delta Seconds

Returns the frame delta time in seconds, adjusted by time dilation.

Target is Gameplay Statics

Invalidate

Invalidate the supplied TimerHandle and return it.

Target is Kismet System Library

Is Timer Active by Function Name

Returns true if a timer exists and is active for the given delegate, false otherwise.

Target is Kismet System Library

Is Timer Active by Handle

Returns true if a timer exists and is active for the given handle, false otherwise.

Target is Kismet System Library

Is Timer Paused by Function Name

Returns true if a timer exists and is paused for the given delegate, false otherwise.

Target is Kismet System Library

Is Timer Paused by Handle

Returns true if a timer exists and is paused for the given handle, false otherwise.

Target is Kismet System Library

Is Valid

Returns whether the timer handle is valid. This does not indicate that there is an active timer that this handle references, but rather that it once referenced a valid timer.

Target is Kismet System Library

Pause Timer by Function Name

Pauses a set timer at its current elapsed time.

Target is Kismet System Library

Pause Timer by Handle

Pauses a set timer at its current elapsed time.

Target is Kismet System Library

Set Global Time Dilation

Sets the global time dilation.

Target is Gameplay Statics

Set Timer by Event

Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters.

Target is Kismet System Library

Set Timer by Function Name

Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters.

Target is Kismet System Library

Unpause Timer by Function Name

Resumes a paused timer from its current elapsed time.

Target is Kismet System Library

Unpause Timer by Handle

Resumes a paused timer from its current elapsed time.

Target is Kismet System Library