AddActorWorldRotation

Adds a delta to the rotation of this actor in world space.

Target is Actor

AddActorWorldRotation
Target
Delta Rotation
R 0
P 0
Y0
Sweep
Teleport
Sweep Hit Result

Inputs

In
Exec
Target
Actor Object Reference
Delta Rotation
Rotator

The change in rotation.

Sweep
Boolean

Whether to sweep to the target rotation (not currently supported for rotation).

Teleport
Boolean

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume.

Outputs

Out
Exec
Sweep Hit Result
Hit Result Structure

The hit result from the move if swept.