AddWorldRotation

Adds a delta to the rotation of the component in world space.

Target is Scene Component

AddWorldRotation
Target
Delta Rotation
R 0
P 0
Y0
Sweep
Teleport
Sweep Hit Result

Inputs

In
Exec
Target
Scene Component Object Reference
Delta Rotation
Rotator

Change in rotation in world space for the component.

Sweep
Boolean

Whether we sweep to the destination (currently not supported for rotation).

Teleport
Boolean

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

Outputs

Out
Exec
Sweep Hit Result
Hit Result Structure

Hit result from any impact if sweep is true.