DetachFromComponent

Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)

Target is Scene Component

DetachFromComponent
Target
Location Rule
KeepRelative
Rotation Rule
KeepRelative
Scale Rule
KeepRelative
Call Modify

Inputs

In
Exec
Target
Scene Component Object Reference
Location Rule
EDetachmentRule Enum

How to handle translations when detaching.

Rotation Rule
EDetachmentRule Enum

How to handle rotation when detaching.

Scale Rule
EDetachmentRule Enum

How to handle scales when detaching.

Call Modify
Boolean

If true, call Modify() on the component and the current attach parent component

Outputs

Out
Exec