Get Socket Rotation

Get world-space socket or bone FRotator rotation.

Target is Scene Component

Get Socket Rotation
Target
In Socket Name
None
Return Value
R 0
P 0
Y0

Inputs

Target
Scene Component Object Reference
In Socket Name
Name

Name of the socket or the bone to get the transform

Outputs

Return Value
Rotator

Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.