Get Socket Transform

Get world-space socket transform.

Target is Scene Component

Get Socket Transform
Target
In Socket Name
None
Transform Space
RTS_World
Return Value

Inputs

Target
Scene Component Object Reference
In Socket Name
Name

Name of the socket or the bone to get the transform

Transform Space
ERelativeTransformSpace Enum

Outputs

Return Value
Transform

Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.