SetRelativeLocationAndRotation

Set the location and rotation of the component relative to its parent

Target is Scene Component

SetRelativeLocationAndRotation
Target
New Location
X0
Y 0
Z 0
New Rotation
R 0
P 0
Y0
Sweep
Teleport
Sweep Hit Result

Inputs

In
Exec
Target
Scene Component Object Reference
New Location
Vector

New location of the component relative to its parent.

New Rotation
Rotator

New rotation of the component relative to its parent.

Sweep
Boolean

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

Teleport
Boolean

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

Outputs

Out
Exec
Sweep Hit Result
Hit Result Structure

Hit result from any impact if sweep is true.