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Brush

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Actions

Get Brush Resource

Gets the resource object on a brush. This could be a UTexture2D or a UMaterialInterface.

Target is Widget Blueprint Library

Get Brush Resource as Material

Gets the brush resource as a material.

Target is Widget Blueprint Library

Get Brush Resource as Texture 2D

Gets the brush resource as a texture 2D.

Target is Widget Blueprint Library

Get Dynamic Material

Gets the material that allows changes to parameters at runtime. The brush must already have a material assigned to it, if it does it will automatically be converted to a MID.

Target is Widget Blueprint Library

Make Brush from Asset

Creates a Slate Brush from a Slate Brush Asset

Target is Widget Blueprint Library

Make Brush from Material

Creates a Slate Brush from a Material. Materials don't have an implicit size, so providing a widget and height is required to hint slate with how large the image wants to be by default.

Target is Widget Blueprint Library

Make Brush from Sprite

Make Brush from Sprite

Target is Paper Sprite Blueprint Library

Make Brush from Texture

Creates a Slate Brush from a Texture2D

Target is Widget Blueprint Library

No Resource Brush

Creates a Slate Brush that wont draw anything, the "Null Brush".

Target is Widget Blueprint Library

Set Brush Resource to Material

Sets the resource on a brush to be a Material.

Target is Widget Blueprint Library

Set Brush Resource to Texture

Sets the resource on a brush to be a UTexture2D.

Target is Widget Blueprint Library