unreal.AIAsyncTaskBlueprintProxy

class unreal.AIAsyncTaskBlueprintProxy(outer=None, name='None')

Bases: unreal.Object

AIAsync Task Blueprint Proxy

C++ Source:

  • Module: AIModule
  • File: AIAsyncTaskBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_fail (OAISimpleDelegate): [Read-Write] On Fail
  • on_success (OAISimpleDelegate): [Read-Write] On Success
on_fail

(OAISimpleDelegate) – [Read-Write] On Fail

on_success

(OAISimpleDelegate) – [Read-Write] On Success