unreal.AISense

class unreal.AISense(outer=None, name='None')

Bases: unreal.Object

C++ Source:

  • Module: AIModule
  • File: AISense.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_all_pawns_as_sources (bool): [Read-Write] If true all newly spawned pawns will get auto registered as source for this sense.
  • default_expiration_age (float): [Read-Write] age past which stimulus of this sense are “forgotten”
  • notify_type (AISenseNotifyType): [Read-Write] Notify Type
  • wants_new_pawn_notification (bool): [Read-Write] whether this sense is interested in getting notified about new Pawns being spawned
    this can be used for example for automated sense sources registration
auto_register_all_pawns_as_sources

(bool) – [Read-Only] If true all newly spawned pawns will get auto registered as source for this sense.

default_expiration_age

(float) – [Read-Only] age past which stimulus of this sense are “forgotten”

notify_type

(AISenseNotifyType) – [Read-Only] Notify Type

wants_new_pawn_notification

(bool) – [Read-Only] whether this sense is interested in getting notified about new Pawns being spawned this can be used for example for automated sense sources registration