unreal.AISenseConfig_Sight

class unreal.AISenseConfig_Sight(outer=None, name='None')

Bases: unreal.AISenseConfig

AISense Config Sight

C++ Source:

  • Module: AIModule
  • File: AISenseConfig_Sight.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_success_range_from_last_seen_location (float): [Read-Write] If not an InvalidRange (which is the default), we will always be able to see the target that has already been seen if they are within this range of their last seen location.
  • debug_color (Color): [Read-Write] Debug Color
  • detection_by_affiliation (AISenseAffiliationFilter): [Read-Write] Detection by Affiliation
  • implementation (type(Class)): [Read-Write] Implementation
  • lose_sight_radius (float): [Read-Write] Maximum sight distance to see target that has been already seen.
  • max_age (float): [Read-Write] specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”
  • peripheral_vision_angle_degrees (float): [Read-Write] How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime.
    The value represents the angle measured in relation to the forward vector, not the whole range.
  • sight_radius (float): [Read-Write] Maximum sight distance to notice a target.
  • starts_enabled (bool): [Read-Write] determines whether given sense starts in an enabled state
auto_success_range_from_last_seen_location

(float) – [Read-Only] If not an InvalidRange (which is the default), we will always be able to see the target that has already been seen if they are within this range of their last seen location.

detection_by_affiliation

(AISenseAffiliationFilter) – [Read-Only] Detection by Affiliation

implementation

(type(Class)) – [Read-Only] Implementation

lose_sight_radius

(float) – [Read-Only] Maximum sight distance to see target that has been already seen.

peripheral_vision_angle_degrees

(float) – [Read-Only] How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime. The value represents the angle measured in relation to the forward vector, not the whole range.

sight_radius

(float) – [Read-Only] Maximum sight distance to notice a target.