unreal.AISense_Hearing

class unreal.AISense_Hearing(outer: Object | None = None, name: Name | str = 'None')

Bases: AISense

AISense Hearing

C++ Source:

  • Module: AIModule

  • File: AISense_Hearing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_all_pawns_as_sources (bool): [Read-Write] If true all newly spawned pawns will get auto registered as source for this sense.

  • notify_type (AISenseNotifyType): [Read-Write]

  • wants_new_pawn_notification (bool): [Read-Write] whether this sense is interested in getting notified about new Pawns being spawned

    this can be used for example for automated sense sources registration

classmethod report_noise_event(world_context_object, noise_location, loudness=1.000000, instigator=None, max_range=0.000000, tag='None') None

Report a noise event.

Parameters:
  • world_context_object (Object) –

  • noise_location (Vector) – Location of the noise.

  • loudness (float) – Loudness of the noise. If MaxRange is non-zero, modifies MaxRange, otherwise modifies the squared distance of the sensor’s range.

  • instigator (Actor) – Actor that triggered the noise.

  • max_range (float) – Max range at which the sound can be heard, multiplied by Loudness. Values <= 0 mean no limit (still limited by listener’s range however).

  • tag (Name) – Identifier for the event.