unreal.AIStimulus

class unreal.AIStimulus(age=3.4028234663852886e+38, expiration_age=3.4028234663852886e+38, strength=-1.0, stimulus_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], receiver_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], tag='None', successfully_sensed=False)

Bases: unreal.StructBase

C++ Source:

  • Module: AIModule
  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • age (float): [Read-Write] Age
  • expiration_age (float): [Read-Write] Expiration Age
  • receiver_location (Vector): [Read-Write] Receiver Location
  • stimulus_location (Vector): [Read-Write] Stimulus Location
  • strength (float): [Read-Write] Strength
  • successfully_sensed (bool): [Read-Write] Successfully Sensed
  • tag (Name): [Read-Write] Tag
age

(float) – [Read-Write] Age

expiration_age

(float) – [Read-Write] Expiration Age

receiver_location

(Vector) – [Read-Write] Receiver Location

stimulus_location

(Vector) – [Read-Write] Stimulus Location

strength

(float) – [Read-Write] Strength

successfully_sensed

(bool) – [Read-Write] Successfully Sensed

tag

(Name) – [Read-Write] Tag