unreal.AITask_UseGameplayInteraction

class unreal.AITask_UseGameplayInteraction(outer: Object | None = None, name: Name | str = 'None')

Bases: AITask

AITask Use Gameplay Interaction

C++ Source:

  • Plugin: GameplayInteractions

  • Module: GameplayInteractionsModule

  • File: AITask_UseGameplayInteraction.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (GenericGameplayTaskDelegate): [Read-Write]

  • on_finished (GenericGameplayTaskDelegate): [Read-Write]

  • on_move_to_failed (GenericGameplayTaskDelegate): [Read-Write]

  • on_succeeded (GenericGameplayTaskDelegate): [Read-Write]

  • owner_controller (AIController): [Read-Write]

property on_failed: GenericGameplayTaskDelegate

[Read-Write]

Type:

(GenericGameplayTaskDelegate)

property on_finished: GenericGameplayTaskDelegate

[Read-Write]

Type:

(GenericGameplayTaskDelegate)

property on_move_to_failed: GenericGameplayTaskDelegate

[Read-Write]

Type:

(GenericGameplayTaskDelegate)

property on_succeeded: GenericGameplayTaskDelegate

[Read-Write]

Type:

(GenericGameplayTaskDelegate)

request_abort() None

Request Abort