unreal.AITestSpawnInfo

class unreal.AITestSpawnInfo(pawn_class=None, controller_class=None, team_id=[255], behavior_tree=None, spawn_location=None, number_to_spawn=1, spawn_delay=0.0, pre_spawn_delay=0.0)

Bases: unreal.StructBase

AITest Spawn Info

C++ Source:

  • Module: FunctionalTesting
  • File: FunctionalAITest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_tree (BehaviorTree): [Read-Write] if set will be applied to spawned AI
  • controller_class (type(Class)): [Read-Write] class to override default pawn’s controller class. If None the default will be used
  • number_to_spawn (int32): [Read-Write] Number to Spawn
  • pawn_class (type(Class)): [Read-Write] Determines AI to be spawned
  • pre_spawn_delay (float): [Read-Write] delay before attempting first spawn
  • spawn_delay (float): [Read-Write] delay between consecutive spawn attempts
  • spawn_location (Actor): [Read-Write] Where should AI be spawned
  • team_id (GenericTeamId): [Read-Write] Team ID
behavior_tree

(BehaviorTree) – [Read-Write] if set will be applied to spawned AI

controller_class

(type(Class)) – [Read-Write] class to override default pawn’s controller class. If None the default will be used

number_to_spawn

(int32) – [Read-Write] Number to Spawn

pawn_class

(type(Class)) – [Read-Write] Determines AI to be spawned

pre_spawn_delay

(float) – [Read-Write] delay before attempting first spawn

spawn_delay

(float) – [Read-Write] delay between consecutive spawn attempts

spawn_location

(Actor) – [Read-Write] Where should AI be spawned

team_id

(GenericTeamId) – [Read-Write] Team ID