unreal.ARGetCandidateObjectAsyncTaskBlueprintProxy

class unreal.ARGetCandidateObjectAsyncTaskBlueprintProxy(outer=None, name='None')

Bases: unreal.ARBaseAsyncTaskBlueprintProxy

ARGet Candidate Object Async Task Blueprint Proxy

C++ Source:

  • Module: AugmentedReality
  • File: ARBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (ARGetCandidateObjectPin): [Read-Write] On Failed
  • on_success (ARGetCandidateObjectPin): [Read-Write] On Success
on_failed

(ARGetCandidateObjectPin) – [Read-Write] On Failed

on_success

(ARGetCandidateObjectPin) – [Read-Write] On Success