unreal.AbcConversionSettings

class unreal.AbcConversionSettings(preset=AbcConversionPreset.MAYA, flip_u=False, flip_v=True, scale=[1.0, -1.0, 1.0], rotation=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Abc Conversion Settings

C++ Source:

  • Plugin: AlembicImporter
  • Module: AlembicLibrary
  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_u (bool): [Read-Write] Flag whether or not to flip the U channel in the Texture Coordinates
  • flip_v (bool): [Read-Write] Flag whether or not to flip the V channel in the Texture Coordinates
  • preset (AbcConversionPreset): [Read-Write] Currently preset that should be applied
  • rotation (Vector): [Read-Write] Rotation in Euler angles that should be applied
  • scale (Vector): [Read-Write] Scale value that should be applied
flip_u

(bool) – [Read-Write] Flag whether or not to flip the U channel in the Texture Coordinates

flip_v

(bool) – [Read-Write] Flag whether or not to flip the V channel in the Texture Coordinates

preset

(AbcConversionPreset) – [Read-Write] Currently preset that should be applied

rotation

(Vector) – [Read-Write] Rotation in Euler angles that should be applied

scale

(Vector) – [Read-Write] Scale value that should be applied