unreal.AbcSamplingSettings

class unreal.AbcSamplingSettings(sampling_type=AlembicSamplingType.PER_FRAME, frame_steps=1, time_steps=0.0, frame_start=0, frame_end=0, skip_empty=False)

Bases: unreal.StructBase

Abc Sampling Settings

C++ Source:

  • Plugin: AlembicImporter
  • Module: AlembicLibrary
  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_end (int32): [Read-Write] Ending index to stop sampling the animation at
  • frame_start (int32): [Read-Write] Starting index to start sampling the animation from
  • frame_steps (int32): [Read-Write] Steps to take when sampling the animation
  • sampling_type (AlembicSamplingType): [Read-Write] Type of sampling performed while importing the animation
  • skip_empty (bool): [Read-Write] Skip empty (pre-roll) frames and start importing at the frame which actually contains data
  • time_steps (float): [Read-Write] Time steps to take when sampling the animation
frame_end

(int32) – [Read-Write] Ending index to stop sampling the animation at

frame_start

(int32) – [Read-Write] Starting index to start sampling the animation from

frame_steps

(int32) – [Read-Write] Steps to take when sampling the animation

sampling_type

(AlembicSamplingType) – [Read-Write] Type of sampling performed while importing the animation

skip_empty

(bool) – [Read-Write] Skip empty (pre-roll) frames and start importing at the frame which actually contains data

time_steps

(float) – [Read-Write] Time steps to take when sampling the animation