unreal.AbilitySystemComponent_AbilityConfirmOrCancel

class unreal.AbilitySystemComponent_AbilityConfirmOrCancel(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Used to register callbacks to confirm/cancel input

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilitySystemComponent.h