unreal.AbilityTask_ApplyRootMotionJumpForce

class unreal.AbilityTask_ApplyRootMotionJumpForce(outer=None, name='None')

Bases: unreal.AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_ApplyRootMotionJumpForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finish (ApplyRootMotionJumpForceDelegate): [Read-Write] On Finish
  • on_landed (ApplyRootMotionJumpForceDelegate): [Read-Write] On Landed
finish() → None

Finish

on_finish

(ApplyRootMotionJumpForceDelegate) – [Read-Write] On Finish

on_landed

(ApplyRootMotionJumpForceDelegate) – [Read-Write] On Landed