unreal.AbilityTask_ApplyRootMotionMoveToForce

class unreal.AbilityTask_ApplyRootMotionMoveToForce(outer=None, name='None')

Bases: unreal.AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_ApplyRootMotionMoveToForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_timed_out (ApplyRootMotionMoveToForceDelegate): [Read-Write] On Timed Out
  • on_timed_out_and_destination_reached (ApplyRootMotionMoveToForceDelegate): [Read-Write] On Timed Out and Destination Reached
on_timed_out

(ApplyRootMotionMoveToForceDelegate) – [Read-Write] On Timed Out

on_timed_out_and_destination_reached

(ApplyRootMotionMoveToForceDelegate) – [Read-Write] On Timed Out and Destination Reached