unreal.AbilityTask_WaitGameplayEffectStackChange

class unreal.AbilityTask_WaitGameplayEffectStackChange(outer=None, name='None')

Bases: unreal.AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_WaitGameplayEffectStackChange.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invalid_handle (WaitGameplayEffectStackChangeDelegate): [Read-Write] Invalid Handle
  • on_change (WaitGameplayEffectStackChangeDelegate): [Read-Write] On Change
invalid_handle

(WaitGameplayEffectStackChangeDelegate) – [Read-Write] Invalid Handle

on_change

(WaitGameplayEffectStackChangeDelegate) – [Read-Write] On Change