unreal.AchievementLibrary

class unreal.AchievementLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Library of synchronous achievement calls

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: AchievementBlueprintLibrary.h
classmethod get_cached_achievement_description(world_context_object, player_controller, achievement_id) -> (found_id=bool, title=Text, locked_description=Text, unlocked_description=Text, hidden=bool)

out

Parameters:
Returns:

found_id (bool):

title (Text):

locked_description (Text):

unlocked_description (Text):

hidden (bool):

Return type:

tuple

classmethod get_cached_achievement_progress(world_context_object, player_controller, achievement_id) -> (found_id=bool, progress=float)

out

Parameters:
Returns:

found_id (bool):

progress (float):

Return type:

tuple