unreal.AchievementWriteCallbackProxy

class unreal.AchievementWriteCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Achievement Write Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: AchievementWriteCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (AchievementWriteDelegate): [Read-Write] Called when there is an unsuccessful achievement write
  • on_success (AchievementWriteDelegate): [Read-Write] Called when there is a successful achievement write
on_failure

(AchievementWriteDelegate) – [Read-Write] Called when there is an unsuccessful achievement write

on_success

(AchievementWriteDelegate) – [Read-Write] Called when there is a successful achievement write