unreal.ActorChangedTransformFilter

class unreal.ActorChangedTransformFilter(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorSelectorFilter

Allows an actor depending on whether the actors’ transforms have changed. Use case: You want detect whether an actor has changed its transform.

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ActorChangedTransformFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_result (FilterResult): [Read-Write] What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValid

  • ignore_location (bool): [Read-Write] If true, we do not compare the actors’ locations.

  • ignore_rotation (bool): [Read-Write] If true, we do not compare the actors’ rotations.

  • ignore_scale (bool): [Read-Write] If true, we do not compare the actors’ scales.

  • transform_check_rule (TransformReturnType): [Read-Write] Whether we allow actors that changed transform or that stayed at the same place.