unreal.ActorInitStateChangedParams

class unreal.ActorInitStateChangedParams(owning_actor: Actor = Ellipsis, feature_name: Name = 'None', implementer: Object = Ellipsis, feature_state: GameplayTag = Ellipsis)

Bases: StructBase

Parameters struct for Init State change functions

C++ Source:

  • Plugin: ModularGameplay

  • Module: ModularGameplay

  • File: GameFrameworkComponentDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feature_name (Name): [Read-Write] Name of the feature that changed

  • feature_state (GameplayTag): [Read-Write] The new state of the feature

  • implementer (Object): [Read-Write] The object (often a component) that implements the feature

  • owning_actor (Actor): [Read-Write] The actor owning the feature that changed

property feature_name: Name

[Read-Write] Name of the feature that changed

Type:

(Name)

property feature_state: GameplayTag

[Read-Write] The new state of the feature

Type:

(GameplayTag)

property implementer: Object

[Read-Write] The object (often a component) that implements the feature

Type:

(Object)

property owning_actor: Actor

[Read-Write] The actor owning the feature that changed

Type:

(Actor)