unreal.ActorMovementCompensationMode
¶
- class unreal.ActorMovementCompensationMode¶
Bases:
EnumBase
EActor Movement Compensation Mode
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_FootPlacement.h
- COMPONENT_SPACE: ActorMovementCompensationMode¶
Keep pelvis component-space and follow along all of the actor’s vertical ground movement
- Type:
0
- SUDDEN_MOTION_ONLY: ActorMovementCompensationMode¶
Keep pelvis component-space, but hold world-space transform when the actor does sudden changes (i.e. a big step), and let springs interpolate the difference.
- Type:
2
- WORLD_SPACE: ActorMovementCompensationMode¶
Hold pelvis world-space and ignore the actor’s vertical ground movement. Let springs interpolate the difference
- Type:
1