unreal.ActorPerceptionBlueprintInfo

class unreal.ActorPerceptionBlueprintInfo(target=None, last_sensed_stimuli=[], is_hostile=False)

Bases: unreal.StructBase

Actor Perception Blueprint Info

C++ Source:

  • Module: AIModule
  • File: AIPerceptionComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_hostile (bool): [Read-Write] Is Hostile
  • last_sensed_stimuli (Array(AIStimulus)): [Read-Write] Last Sensed Stimuli
  • target (Actor): [Read-Write] Target
is_hostile

(bool) – [Read-Write] Is Hostile

last_sensed_stimuli

(Array(AIStimulus)) – [Read-Write] Last Sensed Stimuli

target

(Actor) – [Read-Write] Target