unreal.ActorRecordedProperty

class unreal.ActorRecordedProperty(property_name='None', enabled=False)

Bases: unreal.StructBase

Actor Recorded Property

C++ Source:

  • Plugin: Takes
  • Module: TakesCore
  • File: TakeRecorderSourceProperty.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled
  • property_name (Name): [Read-Write] Property Name
  • recorder_name (Text): [Read-Only] Recorder Name
enabled

(bool) – [Read-Write] Enabled

property_name

(Name) – [Read-Write] Property Name