unreal.ActorUpdateOverlapsMethod

class unreal.ActorUpdateOverlapsMethod

Bases: EnumBase

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.

C++ Source:

  • Module: Engine

  • File: Actor.h

ALWAYS_UPDATE: ActorUpdateOverlapsMethod

Always update overlap state on initialization.

Type:

1

NEVER_UPDATE: ActorUpdateOverlapsMethod

Never update overlap state on initialization.

Type:

3

ONLY_UPDATE_MOVABLE: ActorUpdateOverlapsMethod

Only update if root component has Movable mobility.

Type:

2

USE_CONFIG_DEFAULT: ActorUpdateOverlapsMethod

Use the default value specified by the native class or config value.

Type:

0