unreal.AgentDebugVisualization

class unreal.AgentDebugVisualization

Bases: TableRowBase

Agent Debug Visualization

C++ Source:

  • Plugin: MassGameplay

  • Module: MassGameplayDebug

  • File: MassGameplayDebugTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_override (MaterialInterface): [Read-Write]

  • mesh (StaticMesh): [Read-Write]

  • visual_far_cull_distance (uint32): [Read-Write] Far cull distance to override default value for that agent type

  • visual_near_cull_distance (uint32): [Read-Write] Near cull distance to override default value for that agent type

  • wire_shape (MassEntityDebugShape): [Read-Write] If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger