unreal.Anchors

class unreal.Anchors(minimum=[0.0, 0.0], maximum=[0.0, 0.0])

Bases: unreal.StructBase

Describes how a widget is anchored.

C++ Source:

  • Module: Slate
  • File: Anchors.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (Vector2D): [Read-Write] Holds the maximum anchors, right + bottom.
  • minimum (Vector2D): [Read-Write] Holds the minimum anchors, left + top.
maximum

(Vector2D) – [Read-Write] Holds the maximum anchors, right + bottom.

minimum

(Vector2D) – [Read-Write] Holds the minimum anchors, left + top.