unreal.Anchors

class unreal.Anchors(minimum: Vector2D = Ellipsis, maximum: Vector2D = Ellipsis)

Bases: StructBase

Describes how a widget is anchored.

C++ Source:

  • Module: Slate

  • File: Anchors.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (Vector2D): [Read-Write] Holds the maximum anchors, right + bottom.

  • minimum (Vector2D): [Read-Write] Holds the minimum anchors, left + top.

property maximum: Vector2D

[Read-Write] Holds the maximum anchors, right + bottom.

Type:

(Vector2D)

property minimum: Vector2D

[Read-Write] Holds the minimum anchors, left + top.

Type:

(Vector2D)