unreal.AngularDriveConstraint

class unreal.AngularDriveConstraint

Bases: unreal.StructBase

Angular Drive

C++ Source:

  • Module: Engine
  • File: ConstraintDrives.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_drive_mode (AngularDriveMode): [Read-Write] Whether motors use SLERP (spherical lerp) or decompose into a Swing motor (cone constraints) and Twist motor (roll constraints). NOTE: SLERP will NOT work if any of the angular constraints are locked.
  • angular_velocity_target (Vector): [Read-Write] Target angular velocity relative to the body reference frame.
  • orientation_target (Rotator): [Read-Write] Target orientation relative to the the body reference frame.
  • slerp_drive (ConstraintDrive): [Read-Write] Controls the SLERP (spherical lerp) drive between current orientation/velocity and target orientation/velocity. NOTE: This is only available when all three angular limits are either free or limited. Locking any angular limit will turn off the drive implicitly.
  • swing_drive (ConstraintDrive): [Read-Write] Controls the cone constraint drive between current orientation/velocity and target orientation/velocity. This is available as long as there is at least one swing limit set to free or limited.
  • twist_drive (ConstraintDrive): [Read-Write] Controls the twist (roll) constraint drive between current orientation/velocity and target orientation/velocity. This is available as long as the twist limit is set to free or limited.