unreal.AnimFunctionCallSite

class unreal.AnimFunctionCallSite

Bases: EnumBase

When to call the function during the execution of the animation graph

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_CallFunction.h

ON_BECOME_RELEVANT: AnimFunctionCallSite

Called when the node is updated for the first time with a valid weight

Type:

2

ON_BECOME_RELEVANT_POST_RECURSION: AnimFunctionCallSite

Called when the node is updated for the first time with a valid weight (after child nodes are updated)

Type:

6

ON_EVALUATE: AnimFunctionCallSite

Called when the node is evaluated (before child nodes are evaluated)

Type:

3

ON_EVALUATE_POST_RECURSION: AnimFunctionCallSite

Called when the node is evaluated (after child nodes are evaluated)

Type:

7

ON_FINISHED_BLENDING_IN: AnimFunctionCallSite

Called when the node is updated, was at non-zero weight and becomes full weight. Called before child nodes are updated

Type:

11

ON_INITIALIZE: AnimFunctionCallSite

Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (before child nodes are initialized)

Type:

0

ON_INITIALIZE_POST_RECURSION: AnimFunctionCallSite

Called when the node is initialized - i.e. it becomes weighted/relevant in the graph (after child nodes are initialized)

Type:

4

ON_STARTED_BLENDING_IN: AnimFunctionCallSite

Called when the node is updated, was at zero weight and beings to blend in. Called before child nodes are updated

Type:

9

ON_STARTED_BLENDING_OUT: AnimFunctionCallSite

Called when the node is updated, was at full weight and beings to blend out. Called before child nodes are updated

Type:

8

ON_UPDATE: AnimFunctionCallSite

Called when the node is updated (before child nodes are updated)

Type:

1

ON_UPDATE_POST_RECURSION: AnimFunctionCallSite

Called when the node is updated (after child nodes are updated)

Type:

5