unreal.AnimGraphNode_MotionMatching

class unreal.AnimGraphNode_MotionMatching(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimGraphNode_BlendStack_Base

Anim Graph Node Motion Matching

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearchEditor

  • File: AnimGraphNode_MotionMatching.h

Editor Properties: (see get_editor_property/set_editor_property)

  • become_relevant_function (MemberReference): [Read-Write] Function called when the node becomes relevant, meaning it goes from having no weight to any weight.

  • binding (AnimGraphNodeBinding): [Read-Write] Bindings for pins that this node exposes

  • initial_update_function (MemberReference): [Read-Write] Function called before the node is updated for the first time

  • node (AnimNode_MotionMatching): [Read-Write]

  • on_motion_matching_state_updated_function (MemberReference): [Read-Write]

  • show_pin_for_properties (Array[OptionalPinFromProperty]): [Read-Write]

  • tag (Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node reference

  • update_function (MemberReference): [Read-Write] Function called when the node is updated