unreal.AnimNextGraph
¶
- class unreal.AnimNextGraph(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNextRigVMAsset
A user-created graph of logic used to supply data
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: AnimNextGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetcurrent_lod
(Name): [Read-Write] The parameter to use to access the current LODdefault_entry_point
(Name): [Read-Write] The entry point that this graph defaults to usingeditor_data
(Object): [Read-Only]reference_pose
(Name): [Read-Write] The parameter to use to access the reference pose
- add_graph(name, setup_undo_redo=True, print_python_command=True) AnimNextGraphEntry ¶
Adds a graph to an AnimNext Graph asset
- Parameters:
- Return type: