unreal.AnimNextGraph

class unreal.AnimNextGraph(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNextRigVMAsset

A user-created graph of logic used to supply data

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: AnimNextGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • current_lod (Name): [Read-Write] The parameter to use to access the current LOD

  • default_entry_point (Name): [Read-Write] The entry point that this graph defaults to using

  • editor_data (Object): [Read-Only]

  • reference_pose (Name): [Read-Write] The parameter to use to access the reference pose

add_graph(name, setup_undo_redo=True, print_python_command=True) AnimNextGraphEntry

Adds a graph to an AnimNext Graph asset

Parameters:
  • name (Name) –

  • setup_undo_redo (bool) –

  • print_python_command (bool) –

Return type:

AnimNextGraphEntry