unreal.AnimNextParameterBlock
¶
- class unreal.AnimNextParameterBlock(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNextRigVMAsset
An asset used to define AnimNext parameters and their bindings
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: AnimNextParameterBlock.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the asseteditor_data
(Object): [Read-Only]
- add_graph(name, setup_undo_redo=True, print_python_command=True) AnimNextParameterBlockGraph ¶
Add Graph
- Parameters:
- Return type:
- add_parameter(name, value_type, container_type=PropertyBagContainerType.NONE, value_type_object=None, setup_undo_redo=True, print_python_command=True) AnimNextParameterBlockParameter ¶
Add Parameter
- Parameters:
name (Name) –
value_type (PropertyBagPropertyType) –
container_type (PropertyBagContainerType) –
value_type_object (Object) –
setup_undo_redo (bool) –
print_python_command (bool) –
- Return type: