unreal.AnimNextParameterBlock

class unreal.AnimNextParameterBlock(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNextRigVMAsset

An asset used to define AnimNext parameters and their bindings

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: AnimNextParameterBlock.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • editor_data (Object): [Read-Only]

add_graph(name, setup_undo_redo=True, print_python_command=True) AnimNextParameterBlockGraph

Add Graph

Parameters:
  • name (Name) –

  • setup_undo_redo (bool) –

  • print_python_command (bool) –

Return type:

AnimNextParameterBlockGraph

add_parameter(name, value_type, container_type=PropertyBagContainerType.NONE, value_type_object=None, setup_undo_redo=True, print_python_command=True) AnimNextParameterBlockParameter

Add Parameter

Parameters:
Return type:

AnimNextParameterBlockParameter