unreal.AnimNode_AssetPlayerBase

class unreal.AnimNode_AssetPlayerBase(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0)

Bases: unreal.AnimNode_Base

Base class for any asset playing anim node

C++ Source:

  • Module: Engine
  • File: AnimNode_AssetPlayerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Last encountered blendweight for this node
  • ignore_for_relevancy_test (bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node
  • internal_time_accumulator (float): [Read-Write] Accumulated time used to reference the asset in this node
blend_weight

(float) – [Read-Write] Last encountered blendweight for this node

ignore_for_relevancy_test

(bool) – [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node

internal_time_accumulator

(float) – [Read-Write] Accumulated time used to reference the asset in this node