unreal.AnimNode_BlendBoneByChannel

class unreal.AnimNode_BlendBoneByChannel(a=[], b=[], alpha=0.0, alpha_scale_bias=[1.0, 0.0])

Bases: unreal.AnimNode_Base

Anim Node Blend Bone by Channel

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_BlendBoneByChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (PoseLink): [Read-Write] A
  • alpha (float): [Read-Write] Alpha
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • b (PoseLink): [Read-Write] B
  • bone_definitions (Array(BlendBoneByChannelEntry)): [Read-Write] Bone Definitions
  • transforms_space (BoneControlSpace): [Read-Write] Space to convert transforms into prior to copying channels
a

(PoseLink) – [Read-Write] A

alpha

(float) – [Read-Write] Alpha

alpha_scale_bias

(InputScaleBias) – [Read-Write] Alpha Scale Bias

b

(PoseLink) – [Read-Write] B