unreal.AnimNode_BlendListByBool

class unreal.AnimNode_BlendListByBool

Bases: AnimNode_BlendListBase

This node is effectively a ‘branch’, picking one of two input poses based on an input Boolean value

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendListByBool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_value (bool): [Read-Write] Which input should be connected to the output?

  • blend_pose (Array[PoseLink]): [Read-Write]

  • blend_profile (BlendProfile): [Read-Write]

  • blend_time (Array[float]): [Read-Write]

  • blend_type (AlphaBlendOption): [Read-Write]

  • custom_blend_curve (CurveFloat): [Read-Write]

  • reset_child_on_activation (bool): [Read-Write] This reinitializes the re-activated child if the child’s weight was zero.

  • transition_type (BlendListTransitionType): [Read-Write]