unreal.AnimNode_BlendListByEnum

class unreal.AnimNode_BlendListByEnum(blend_pose=[], blend_time=[], active_enum_value=0)

Bases: unreal.AnimNode_BlendListBase

Blend List by Enum, it changes based on enum input that enters

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_BlendListByEnum.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_enum_value (uint8): [Read-Write] The currently selected pose (as an enum value)
  • blend_pose (Array(PoseLink)): [Read-Write] Blend Pose
  • blend_profile (BlendProfile): [Read-Write] Blend Profile
  • blend_time (Array(float)): [Read-Write] Blend Time
  • blend_type (AlphaBlendOption): [Read-Write] Blend Type
  • custom_blend_curve (CurveFloat): [Read-Write] Custom Blend Curve
  • reset_child_on_activation (bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changes
active_enum_value

(uint8) – [Read-Write] The currently selected pose (as an enum value)