unreal.AnimNode_CopyPoseFromMesh

class unreal.AnimNode_CopyPoseFromMesh(source_mesh_component=None, use_attached_parent=False, copy_curves=False)

Bases: unreal.AnimNode_Base

Simple controller to copy a bone’s transform to another one.

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_CopyPoseFromMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • copy_curves (bool): [Read-Write] Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains
  • source_mesh_component (SkeletalMeshComponent): [Read-Write] This is used by default if it’s valid
  • use_attached_parent (bool): [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source
copy_curves

(bool) – [Read-Write] Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains

source_mesh_component

(SkeletalMeshComponent) – [Read-Write] This is used by default if it’s valid

use_attached_parent

(bool) – [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source