unreal.AnimNode_OffsetRootBone

class unreal.AnimNode_OffsetRootBone(source: PoseLink = [])

Bases: AnimNode_Base

Anim Node Offset Root Bone

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_OffsetRootBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp_to_rotation_velocity (bool): [Read-Write] Whether to limit the offset’s rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no rotation speed

  • clamp_to_translation_velocity (bool): [Read-Write] Whether to limit the offset’s translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no translation speed

  • collision_test_shape_offset (Vector): [Read-Write]

  • collision_test_shape_radius (float): [Read-Write]

  • collision_testing_mode (OffsetRootBone_CollisionTestingMode): [Read-Write]

  • evaluation_mode (WarpingEvaluationMode): [Read-Write]

  • max_rotation_error (float): [Read-Write] How much the offset can deviate from the mesh component’s rotation in degrees Values lower than 0 disable this limit

  • max_translation_error (float): [Read-Write] How much the offset can deviate from the mesh component’s translation in units Values lower than 0 disable this limit

  • rotation_delta (Rotator): [Read-Write] Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time.

  • rotation_half_life (float): [Read-Write] Controls how fast the rotation offset is blended out Values closer to 0 make it faster

  • rotation_mode (OffsetRootBoneMode): [Read-Write] The rotation offset behavior mode

  • rotation_speed_ratio (float): [Read-Write] How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/s

  • source (PoseLink): [Read-Write]

  • translation_delta (Vector): [Read-Write] Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time.

  • translation_halflife (float): [Read-Write] Controls how fast the translation offset is blended out Values closer to 0 make it faster

  • translation_mode (OffsetRootBoneMode): [Read-Write] The translation offset behavior mode

  • translation_speed_ratio (float): [Read-Write] How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s

property source: PoseLink

[Read-Write]

Type:

(PoseLink)