unreal.AnimNode_RigLogic

class unreal.AnimNode_RigLogic(anim_sequence: PoseLink = [])

Bases: AnimNode_Base

Anim Node Rig Logic

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: AnimNode_RigLogic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (PoseLink): [Read-Write]

  • lod_threshold (int32): [Read-Write] * Max LOD level that post-process AnimBPs are evaluated. * For example if you have the threshold set to 2, it will evaluate until including LOD 2 (based on 0 index). In case the LOD level gets set to 3, it will stop evaluating the post-process AnimBP. * Setting it to -1 will always evaluate it and disable LODing.

property anim_sequence: PoseLink

[Read-Write]

Type:

(PoseLink)