unreal.AnimNode_RigLogic
¶
- class unreal.AnimNode_RigLogic(anim_sequence: PoseLink = [])¶
Bases:
AnimNode_Base
Anim Node Rig Logic
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: AnimNode_RigLogic.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence
(PoseLink): [Read-Write]lod_threshold
(int32): [Read-Write] * Max LOD level that post-process AnimBPs are evaluated. * For example if you have the threshold set to 2, it will evaluate until including LOD 2 (based on 0 index). In case the LOD level gets set to 3, it will stop evaluating the post-process AnimBP. * Setting it to -1 will always evaluate it and disable LODing.