unreal.AnimNode_RotateRootBone

class unreal.AnimNode_RotateRootBone(base_pose=[], pitch=0.0, yaw=0.0, pitch_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], yaw_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], mesh_to_component=[0.0, 0.0, 0.0])

Bases: unreal.AnimNode_Base

Comment:

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_RotateRootBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose (PoseLink): [Read-Write] Base Pose
  • mesh_to_component (Rotator): [Read-Write] Mesh to Component
  • pitch (float): [Read-Write] Pitch
  • pitch_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Pitch Scale Bias Clamp
  • yaw (float): [Read-Write] Yaw
  • yaw_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Yaw Scale Bias Clamp
base_pose

(PoseLink) – [Read-Write] Base Pose

mesh_to_component

(Rotator) – [Read-Write] Mesh to Component

pitch

(float) – [Read-Write] Pitch

pitch_scale_bias_clamp

(InputScaleBiasClamp) – [Read-Write] Pitch Scale Bias Clamp

yaw

(float) – [Read-Write] Yaw

yaw_scale_bias_clamp

(InputScaleBiasClamp) – [Read-Write] Yaw Scale Bias Clamp