unreal.AnimNode_RotationMultiplier

class unreal.AnimNode_RotationMultiplier(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, multiplier: float = 0.0)

Bases: AnimNode_SkeletalControlBase

Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RotationMultiplier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write]

  • alpha_curve_name (Name): [Read-Write]

  • alpha_input_type (AnimAlphaInputType): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • component_pose (ComponentSpacePoseLink): [Read-Write] Input link

  • is_additive (bool): [Read-Write]

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • multiplier (float): [Read-Write] To make these to be easily pin-hookable, I’m not making it struct, but each variable 0.f is invalid, and default

  • rotation_axis_to_refer (BoneAxis): [Read-Write]

  • source_bone (BoneReference): [Read-Write] Source to get transform from

  • target_bone (BoneReference): [Read-Write] Name of bone to control. This is the main bone chain to modify from.

property multiplier: float

[Read-Write] To make these to be easily pin-hookable, I’m not making it struct, but each variable 0.f is invalid, and default

Type:

(float)